5k hostile fleet going around. This is a nearly insignificant benefit. Choose an avenue 'out' of your space, and construct fortress habs one system over from this 'exit lane'. . Buying Guide to Stellaris DLCs. (Terravore/Devouring Swarm). . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I`m in the early/mid game trying to take over a system currently being protected by a 3. runetrantor • 6 yr. dds; gfx/interface/buttons/button_drain_resources. Unless you're playing competitively or purely for achievements, try not to worry about "what's viable". As far as Devouring Swarm first contact goes, I would suggest either using Cautious or Aggressive First Contact: Either way, you don't actually want to establish contact; Devouring Swarms don't do diplomacy and. Swarm missile has no penetration against Shield and armour, stack them and your fleet will be ok. • 10 mo. Ruby Swarm? Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. ago. I knew it! I knew I saw an organic ship the other day! There is this organic Locust Swarm ship I've never seen before, idk which patch added this, but it certainly is after Aquatics (last time I played). I rage quit last night cus of this lol. Trait. so why can't devouring swarm progenitor hives release sectors? If these semi-autonomous offspring "greatly improve overall proficiency," then it would only make sense to have them govern parts of the hive. By Silyus. The Matrix only works if it's a retro-causal Stellaris reference. Swarm gives a bonus to. Penetrating weapons like missiles and disruptors are decently valuable and small autocannons tend to be the. Snowball early like Nix said or you're gonna get wiped by a federation before too long, and make sure to be swimming in minerals and research (or have a horde of corvettes ready to swamp opponents in) #9. Plz fix :)I just feel you get crush in early game. ago. . But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. I love the RP in this game but challenge is also a big part of it for me and I love trying to tackle Grand Admiral, win or lose. . Anyway, here's a general build that I use for non-genocidal playthroughs on Captain difficulty. Members Online Even Ironman mode needs an Undo button. By default, that only works on first volley: swarmer cycle is not a factor of torp cycle, so their timing will be thrown off constantly for. ruby swarms. o. Devouring swarm with intelligent, rapid breeders, fleeting, sedentary as starting traits. 1. For Stellaris 3. Then I sent a colony ship out to a Gaia world they hung around. So apparently we can play Devouring Swarm with new Ocean Paradise origin, but I think Devouring Swarm flavour text would had made more sense. For all intents and purposes, you're basically a biological nanobot swarm. The rights can be determined individually for each species and can be changed every 10 years. Unable to Release Sectors as Devouring Swarm with Progenitor Hive. This one was size 25 so yay!Did I defeat the swarm or what is happening? (screenshot attached) I'm the Hydari Empire and the Prethoryn Scourge spawned pretty close to me and they started expanding pretty fast at first. . yuzhonglu May 24, 2022 @ 6:30am. Fall back to Foldora and Alderamin. After a few more hours practice they will not be nearly as intimidating. r/Stellaris. Even Terravore vs. I'm curious if anyone has any advice for, Civics, Traits, Origin, Traditions, Ascension perks, all the good stuff. Starting traits: Positive: Rapid-Breeders (+2), Very Strong (+3) Negative: Non-adaptive (-2), Fleeting (-1) Civics: Devouring Swarm, Divided Attention. I specifically did not take intelligence because I wanted the 5% resource collection boost. shader; gfx/event_pictures/exploding_planet. I created a couple of custom empires - one is a Lithoid Terravore and the other a non-Lithoid Devouring Swarm empire. In last few games, I've been playing agressive empires as either determined exterminators or devouring swarm. By that point I've already met a somewhat superior hostile race (because of heavily opposing ideologies) and was preparing for an invasion with static defenses (which are normally very effective early game) and. . It would be the only way in for your enemies to get to your home system. And for sure build your fleet as strong as possible. hmm actually at version 3. At least Fanatical Purifiers are just a culture, cultures can change for the better over time (and in 1. Paradox you have day bugs. Paradox you have day bugs. 19. As an aside, larger ship types are not always better. Amenities represent the services other than housing that need to be available on a planet for pops to be happy. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Stellaris Dev Diary #313 - 3. (If all months are counted as 30 days as in Stellaris, then the calendar evens out to 360 days instead of 365. I had researched the alien swarm and discovered the signal my ships need to emulate to make them non-hostile to our fleets. Each time a crisis conquers a planet it causes diplomatic Threat with all. You can kill it and research the debris for parts. But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. You need to keep invading or you'll fall behind in pop growth. The Starbase UI is a mess you cant even access. It's been a long time since I've fought it, but I seem to recall 10k power being enough to pull it off. On the other than, if/when you expand, you will grow incredibly fast as you necro-purge, and can get massive early resources (and more. The Starbase UI is a mess you cant even access. Early game their sheer amount of millitarry bonuses can cary them for a long time… but it isn’t a perfect playstyle. fanatic xenophobe instead of hive mind should also do the trick but gets ecunomoplis tech. Well I don't see why devouring swarm would want to eat robots, because robots have no nutritious value to organics! The point about biomass on planets though, I can see that argument. This page was last edited on 14 October 2017, at 12:22. To play devouring swarm with even a hope of winning, you need to be an endgame crisis in your own way. I didn't think PD worked with missile swarm. Stellaris Real-time strategy Strategy video game Gaming. An organic Ravenous Hive/Devouring Swarm just told my machine empire (of Determined Exterminators) that they were going to eat us. we have some ant empires across several hives who doesnt "hate" each other but attack only other species ants in. Steps to. With Feudal: if your vassal has space to grow (and Glavius mod) it will. However, they can still be useful if they are economically viable. You can use debugtooltips to see the empire ID of the guardian, use "play XX" to play as said empire and you'll see the ship ID of. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. 2) Pirate base spawned right next door 3) Because of Starbase UI bug couldnt purchase any more. Stellaris 50397 Bug Reports 30701 Suggestions 19102 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213. Yes, robots are useful, especially because there's very few other ways to bolster your population without war. This page was last edited on 18 March 2020, at 18:58. If an inhabited planet falls to a Prethoryn invasion, the infestation process will not be complete until the Scourge has devoured the planet's entire population. This gives you time to send your own armies to take the planet back. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. - If you want to keep your diplomacy semi-functioning, use the Global Pacifier. That’s five new Stellaris Origins in total. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. How to play Devouring swarm? Learn from my mistakes & successes!(Vanilla Stellaris 2. But i will slowly. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Thread starter spacefiddle; Start date Jul 30, 2021;. Upgrading that shattered ring to an actual ring is kind of a step down by the time you’re able to. Scaling difficulty causes the AI to start with no bonuses and to slowly scale up to the final setting. Which is better the swarming Corvette or the indomitable Battleship? Stellaris is a complicated game with a whole host of variables and factors. Corvette Missile Boat Stellaris Corvette Design - The Fundamental Class. It also has better accuracy, tracking, engagement range, hull points and evasion. This is important to maintaining your economy because you don't have the population to work them anyway (they are being purged). For Corvettes, Swarm is pretty much universally better if it doesn't overcap your avoidance since the closer you can get to 90% Avoidance, the more stronger the effect. . But the pirates. ShadyPollster • 5 yr. 0, and/or the newest DLC, Stellaris: Federations. It would be awfully nice if the passive option worked differently for armed and unarmed ships. Also, I’m not sure if this is possible with the way Stellaris currently works, but if you really wanna go for the space infection thing, hijacked enemy ships could be a thing. ago. The raiding fleet goes through my systems where I pacified the Ruby Swarm and the raiding fleet gets attacked by the swarm, not getting to the rival empire I was after. "Shattered Fallen Empires" Added. Stellaris - Butler v2. There needs to change something couse 1. I made a good amount of ships, but with only 100-some power each, I cannot win the battle. Not really. And the other is always going to be Ascetic with One Mind added as a third civic or vice. But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. • 5 yr. The Stellarite I was working towards was (probably) killed by the Prethoryn Swarm. . The Starbases are way to far away to do anything positive in early game, can they be over the home planet. . How are you supposed to win as a devouring swarm? : r/Stellaris • 2 yr. And the other is always going to be Ascetic with One Mind added as a third civic or vice versa. 2 you need the "slaver guild" civic to enslave your own species. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. The raiding fleet goes through my systems where I pacified the Ruby Swarm and the raiding fleet gets attacked by the swarm, not getting to the rival empire I was after. Since devouring swarms are so good early, scaling difficulty is actually easy mode. I recommend setting them to passive while exploring, but evasive, once you get in a war. Paradox you have day bugs. Its such a tease that we can get a renewable supply of bio ships only in 2 systems in the entire galaxy, its a super cool piece of flavour but unless you're very lucky its pretty much only available to conquest focussed empires. Leverage your ship bonuses, grow fast, strike early and often, make sure no one is powerful enough to crush you because everyone hate you. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Fanatic purifier necrophage is better. 2. Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. Never had seen those before, even googling only find was a short Reddit post of 6 months ago mentioning but with no info about, happened to me that was worth sharing. It'll attack twice by the time the other ship has done so. As I've only observed this behavior with the AI, I don't know how playing as the swarm/purifier will affect the result. Tutorial. 3 currently ( 9 June 2022 ) i still get exact same bug with Oiginal Poster, the Parvus System which have a dessert planet with nanite swarm modifier, because i conquer it from other empire i couldn't find the special project to tame the swarm, terraforming it to Gaia Planet doesn't work either so i could only park my fleet. It appears that AI is playing more aggressively when facing a devouring. The main downside of playing a genocidal empire is the genocidal part of the deal. This is what happens when you pitch one large fleet against another. 11. Found a system (likely 3) filled with multiple of these, I'm new to the game and wondering what these are, also its 26 years into the game. There is also a habitable planet but with a Locus Swarm modifier in this system. The standing theory right now is that the starfish is actually that one annoying waiter disturbing the blue xeno and the robot on a romantic date. Intelligent and Rapid Breeders are most have. Just shy of 0 growth/assembly- something like -75% to both- and if you try to eco-bloom you will lose. I'm stuck on console ver so I don't have the Nemesis DLC yet but I've seen some Becoming The Crisis playthroughs. and gives you more defensible stations,Helito is a binary system that contains a unique level VII anomaly on one of its stars. I knew I wasn't Crazy! - Locust Swarm unique system. non-combat ships are on evasive by default and as such they will run immediately, when a hostile is in the system. Investigating it will grant a large amount of Physics research and the option to reveal a new adjacent system called Dacha. Survey some ruby crystal debris for crystal forged plating tech. Paradox you have day bugs. The current issue with Purifiers and the Swarm is the lack of high-level decision-making tools in Stellaris. Flood Infection bombardment stance that can start small event infections and turn worlds into Flood hives after prolonged bombardment. Mix a few into fleets heavy on missiles/hangars and they tank the hits solidly for them. 3. I've managed to 'beat' Grand Admiral before by playing fairly boring science-focused empires. Members Online. Stellaris Cheats;. They work somewhat like housing, in that supply and demand are calculated separately for each planet, but most of your Amenities will be created by pops holding suitable jobs and not by your. Try to leave as much detail as possible about the issue (s) to help the developers fix them. I had to actually open the game and check my species to be sure, because i was so sure it was devouring swarm. When the anomaly is investigated it grants a very large. This system had a 2k fleet Locust Swarm patrolling it. Devouring swarm is extremely powerful early game (they are unstopable ) granted that you have an idea of what you are doing . I got hammered mid game by my very aggressive neighbour. 10/100/1000/2000 Executes a crisis event, 10 being Prethoryn. ago. Surrendered by Monsters! Ether Drake, Dimensional Horror, Ruby Prism and Ruby Swarm. Content is available under Attribution-ShareAlike 3. Xilea • 4 yr. Nothing I throw at them seems to work. • 9 mo. When you capture a planet,. Plz fix :)A level 3 Starbase with 6 anchorages and that naval starbase building gives 36 naval cap. Missiles are kinda bad all around currently. and gives you more defensible stations, 209 votes, 43 comments. Marauders. Attaching two saves: one with the materialist FE at war with a devouring swarm, one from immediately after the swarm is full annexed by the FE (several game. They'll wait until they've formally annexed your planet, and then genocide. Paradox you have day bugs. I assume it'd be tough to code tho. Hive mind shit out admin cap because their unity building is also their admin building. Swarm is the most fun for me but its the weakest of the 3. Fixed Initial game generation for Swarm players, making them generate more naturally. Swarms are pretty similar to machine empires in terms of planets. When you capture a planet, destroy all districts and buildings. You still get necrophage purge, but you get access to robots. Gear your ships specifically fight the Tempest. Everthing is fine and can win other empires by trying take them early 1vs1. Sort by:I think the point is that such slavery is maybe efficient for the exploiter, but inefficient at. Use the torpedo computer, and fill up free slots with missiles. Take Star Gazers as second civic and ditch Subterranean for Remnants. Gun vettes are good for an early corvette swarm for winning battles against other corvette swarms, but their utility will start dropping once destroyers enter the field, and they will always take damage in any battle. ago. It's a dimensional horror with a -75% damage debuff so yeah, it can be killed by a 10k fleet easily. One time on my own world, (luckily only a lot of pops) and a primitive world I was in the process of uplifting (this one got turned into a barren world). This naturally lends itself to the devouring swarm playstyle, but it is playable without it. Stellaris. You can kill it and research the debris for parts. Stellaris 50453 Bug Reports 30801 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216 F Recruit I awoke a Fallen Empire. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. If I go and edit the first empire it will fix and then the lithoid empire will be back with devouring swarm! It also seems to default to Swarm over Terravore if I exit game and return. Yes this is true but we're the terravores and plus it generates a huge amount of alloys, minerals and most importantly pops. Introduction If you want your empire to be strong in Stellaris. So it ends up 1vs3-5. After that, fortify the border, continue building fleets, but now you can focus on getting your economy properly running. Setting aside everything else, the biggest issue is that Terravore doesn't get hive worlds. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I can tame the swarm. Paradox you have day bugs. Game not modded 100% Vanilla on ironman. Maybe that should be the difference between devouring swarm and purifiers; at least purifiers understand law and ownership. Yes. . you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Members Online I opened the L-Gate and blew up the galaxySpecies rights determined how species are treated in an empire. 269. (You get Survivor trait as well per origin) So essentially. A devouring swarm shouldn't obey the rules of the galaxy like everyone else. 9 ‘Caelum’ is Out, What’s Next?. 9 comments. Each corvette has at least 2 shields on. Drop the difficulty and have fun. 3. And then add the subspace ephapse civic on top and. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). The aim of this guide is to give some insight and information to newcomers who are interested in expanding their Stellaris experience with some DLCs but aren't sure. . You see, stellaris is coded to used the lowest range jump drive or common jumpdrive when combining it with an escort such as corvettes. I've played around with it a good bit, and kinda have an idea of. I did a progressive take over play of devouring swarm. The general approach with Fanatic Purifier is to take Supremacy tradition first, pump out as many alloys as possible, and start murdering your way across the galaxy. At start, most of the universe is sparselly populated with Space Monsters that you encounter very early. maybe if devouring swarm had access to psionics it would be comparable but as of now a fanatic purifier that gets worm in waiting and psionically ascends has the biggest fleet power and comparable economy, with no permanant restrictions. When they come in a system, be directly ready to attack them (again, following 1. Reason 2 aesthetics pd corvettes will line up in front of the target instead of making the spinny laser blenderI had researched the alien swarm and discovered the signal my ships need to emulate to make them non-hostile to our fleets. Bring only shields and energy weapons. Stellaris Wiki Active Wikis. g. • 2 yr. Pop Growth Speed -75%. Paradox you have day bugs. Home; Guides; Code Lists. In their defense, I had already absorbed 4 other neighboring empires at this. I can maybe beat few armies and get some cruisers. as you can see. Being the friendly, galactic defender that I am, I declared war on my neighbors and immediately set out through their territory to fight the invaders. Paradox you have day bugs. This page was last edited on 14 October 2017, at 12:22. I often wish theyd put the mega black hole at the center of the galaxy in Stellaris. Showing 1 - 3 of 3 comments. Probably the swarm strikers. . To play devouring swarm with even a hope of winning, you need to be an endgame crisis in your own way. There's no save-scum 'reroll' possible. 6. Think of corvettes as an expandable screen. Stellaris Mods Used: Extra Ship Components 3. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Yes, they can. You go all in, you dpnt need any ships before the push, you balance your scientists and metallurgists to maximize fleet power at the set date. Normally there's an associated anomaly that lets you deal with the swarm in a couple of ways. Species rights determined how species are treated in an empire. so im doing my first run on the game and these guys seem insane ill have 600+ more fleet power and my fleet will get crushed and thats only IF they don't have like 10k in one system is there a good way to beat them or something or just have more. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. +33% fire rate is also arguably a lot better than extra Hull and passive regeneration in most circumstances. I'm playing as the humans and I paid for 2 Raiding fleets to get my rival. First, note that you can give robot pops a trait which gives +15% assembly speed, which helps a little bit. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. This gives you time to send your own armies to take the planet back. 4 made it that it regenerates in combat. There are two types of crises: those caused by outside entities that make an appearance after the end-game start year, and those caused by player and AI empires (except Fallen Empires ). It seems like in stellaris, if you aren’t aggressively pursuing diplomacy to cut off war between rivals, it resumes in ~15 year intervals, basically almost as soon as the truces are gone. Caravaneers. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. The Starbase UI is a mess you cant even access. SPOILERS!The Unbidden is one of the Crisis events that can happen when researching dang. Info is available on wiki and reddit for their ship weapons and defenses. Pop growth (a devouring swarm strength) is severely reduced by necro and even organic assembly sees a 50% reduction. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. But as soon as i take one out or try take the one out. It's been a long time since I've fought it, but I seem to recall 10k power being enough to pull it off. Devouring Swarm in 3. Reply. NAME_Swarm_Constructor. So the choice for Hive Minds is really: Devouring Swarm or Empaths. This is a really fun/RP build. Prime is life. unmerged (350868) May 28, 2021. With their unquenchable hunger and access t. Plz fix :)Devouring Swarm Lithoids kinda suck. The Starbase UI is a mess you cant even access. You need more of your infrastructure producing (relatively useless) food than other empires. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. Communauté Steam: Stellaris. The Starbase UI is a mess you cant even access. Paradox you have day bugs. Paradox you have day bugs. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. How soon you can start shooting. Unfortunately, forts aren't too cheap. Paradox you have day bugs. The Starbase UI is a mess you cant even access. At the second event my corvette fleet was stationed one. ; About Stellaris Wiki; Mobile view yeah played an hour, and got curb stomped because 1) Got Ruby Swarm spawned right next door to my spawn. 7. ; About Stellaris Wiki; Mobile view THIS BUILD WORKS AS OF STELLARIS 2. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. Play through the early game a few times on easy difficulty and then move it up after you get the hang of it. 1. you know to "PROTECT IT!" Seperation of Civie and Military Shipyards is a nightmare, the icons system is a joke, half the time I am selecting the starbase not the ships. g. Even if it has no hyperlanes and can only be travelled to via jump drives. If you like this project, you can help us to improve it . Paradox you have day bugs. The current issue with Purifiers and the Swarm is the lack of high-level decision-making tools in Stellaris. Stellaris lacks the broad spectrum of victory conditions which could recognise the validity of the many different ways to play the game. Stellaris Dev Diary #320 - Astral Threads and Actions self. R5: Trying my hand at a Devouring Swarm build that would be a nightmare to invade without a Colossus. Paradox you have day bugs. Clone Army: insanely overpowered right now, and you can get rid of your clone limitations later. The Starbases are way to far away to do anything positive in early game, can they be over the home planet. So this one is another one of those tier lists, but with a special twist: Instead of being a tier list based on personal preference or how well they work and/or how cheesable they are for players or RPing, they are instead based on how well the AIs use. undercoveryankee. Z_THETA_Z. When the planet has finished being devoured leave it and gather all your pops on a ring world or planet. 9 This mods adds various features and events centered around diplomacy and espionage. Winning the wars is achievable, but it requires resources (alloys+energy) and then what? I am taking the planets to at least have a reasonable pop growth, but the result is that I have rather small population thinly spread across many planets. I have created a build back in 2. I can barely get thru there shields on other setups. 1k fleet of Sapphire Crystal beings. In my opinion, a good start. A searchable list of all Stellaris Ship IDs for use in console commands on Windows, Mac and Linux (Steam). Found those early game while exploring, gave me a bit of a scare to sudden see a 2. The Starbase UI is a mess you cant even access. Non-Gestalt empires also just have access to better civics. But just as my colony ship arrived, a nearby outpost completed it's upgrade to starport. When paired with the game's best traits, your race of space-dwelling. Today I have. Create Fortress Habitats in both systems, stuffed with armies while your fleets hold off the Swarm reinforcement event fleets. Lost Swarm Adult should be one of the organic space fauna, but I cannot resurrect it with Cordyceptic Drones after I killed it. • 9 mo. They also grow pops slower than a regular Devouring Swarm. Plz fix :)Someone please do something about the asteroid event! In my current game the “prevent asteroid impact” event happened two times. That spawned a band of pirates who chased off my colony ship. Paradox you have day bugs. The special decision you get is underwehlming, you can't completly eat a planet, you can only take district sized bites and when you run out of districts to eat nothing happens the planet is just trash now and you have to manually abbandon it. Worker. "The answer is a gun. I played easy and hard on the beta patch, and sry to say this, but it feels the same. 9. If wars of conquest are possible within the first 20-30 years, the best way to gain pops and planets to start snowballing is to conquer them from. Even admiral & living metal regen is weak (but at least notable and have combat effect). It can vary a bit depending on enemy ship designs though. The highlight for Progenitor Hive is the ability to splinter off a vassal sector, which normally hiveminds can’t do. At least Fanatical Purifiers are just a culture, cultures can change for the better over time (and in 1. r/Stellaris. After that, fortify the border, continue building fleets, but now you can focus on getting your economy properly running. I recommend setting them to passive while exploring, but evasive, once you get in a war. It's basically a slightly weaker version of Industrious, Agrarian, Ingenious, and Extremely Adaptive combined. You can encounter them, but then wait to also find. #stellaris #letsplay The Apex Swarm, a devouring species that has ascended to the. Snowball early like Nix said or you're gonna get wiped by a federation before too long, and make sure to be swimming in minerals and research (or have a horde of corvettes ready to swamp opponents in) #9. As for the other one, if you're a spiritualist, declare it a Consecrated World. Necrophage devouring swarm got close to that, but there’s still some crucial missing components in vanilla Stellaris to really make that work. There is also a habitable planet but with a Locus Swarm. This time focusing on the collective hive mind of the Devouring Swarm civic. Default rights for new species in the empire. This naturally lends itself to the devouring swarm playstyle, but it is playable without it.